AI Insights · Timothy · July 2023
Top 5 Hybridcasual Games on iOS in Australia for Q2 2023
Discover the performance of the top 5 hybridcasual games on iOS in Australia during Q2 2023, including trends in downloads, revenue, and active users.
In Q2 2023, the top 5 hybridcasual games on iOS in Australia showed varied performance across downloads, revenue, and active users. Here's a closer look at their trends:
Triple Match 3D from Boombox Games LTD demonstrated a consistent increase in weekly revenue, starting from approximately $43K at the end of March and peaking at around $52K in the final week of June. Weekly downloads fluctuated, with the highest being around 4K in early April and the lowest near 2K in mid-May. Active users experienced a steady rise, reaching about 13.7K by the end of the quarter.
Rush Royale: Tower Defense TD, published by MY.GAMES B.V., saw a notable increase in weekly revenue, peaking at approximately $29.7K in mid-May. Downloads varied, with a high of nearly 4.9K in early April and a low of around 2.2K in mid-May. Active users remained relatively stable, ending the quarter with around 21.4K users.
Survivor!.io by HABBY experienced fluctuations in weekly revenue, starting at about $21.7K and ending at approximately $10.8K. Downloads saw a decline from around 9.1K in early April to about 3.6K in late June. Active users also showed a downward trend, concluding the quarter with approximately 44K users.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd had a steady weekly revenue, averaging around $17K to $19K. Downloads were highest in late April at about 4.8K, while active users peaked at around 9.4K in early May, ending the quarter with approximately 8.6K users.
Legend of Slime: Idle RPG War, also by AppQuantum Publishing Ltd, showed a gradual decline in weekly revenue, starting at around $22.8K and dropping to approximately $10.5K by the end of June. Downloads fluctuated, with the highest at nearly 7.8K in early April and the lowest around 2.5K in mid-June. Active users peaked at about 30.2K in late May, finishing the quarter with around 19K users.
For more detailed insights on these games and others, visit Sensor Tower.